Alternate Lines Explained: Alt Spreads, Alt Totals and Their Value
How alternate spreads and totals work, how books price them off the main line, where alt lines hide extra margin, and when they can offer +EV.
Player props, parlays, same-game parlays and teasers, with the math.
How alternate spreads and totals work, how books price them off the main line, where alt lines hide extra margin, and when they can offer +EV.
How to calculate parlay odds and payouts by hand from American or decimal odds, with examples, a quick table for common parlays, and how pushes affect parlays.
A daily process for finding positive EV player props: sharp prop sources, devigging props, handling different lines, timing around news, and filtering fake edges.
How to bet MLB pitcher strikeout props: projecting batters faced, strikeout rate, opponent lineup and umpire effects, Poisson pricing and line shopping.
How to approach NBA player props: why minutes and usage drive everything, injury-news timing, combo props, threes and rebounds, and finding the best prices.
How to bet NFL player props: projecting volume (snaps, targets, carries), game script, weather, anytime touchdown pricing, and line shopping yards and receptions.
How parlay odds are calculated, why the sportsbook margin compounds with every leg, true vs paid odds tables, and the rare situations where parlays can be +EV.
A complete guide to player prop bets: types of props, how books price them, why props are softer than main lines, rules to watch and a process for finding value.
How round robin bets work, how many parlays a round robin creates, how to calculate cost and payouts, and when a round robin makes sense versus straight bets.
How sportsbooks price same-game parlays, what correlation means, why SGP margins are so high, and how to judge whether an SGP or SGP boost has any value.
How teasers work, typical teaser odds, break-even rates per leg, and why six-point NFL teasers crossing 3 and 7 are the exception to the rule.
How the Poisson distribution estimates over/under probabilities for count props like strikeouts, shots and threes, with worked examples and its limitations.